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Tips:
Group membership takes precedence over DD or DL orders; you will
not automatically attack one of your own Group -- The Ancient
Sage
Acorn Hearts: Only one heart per visit per turn. Second and
further orders aren't even attempted. Sometimes even the first order
fails. M 61 works even if the tree isn't seen -- The Ancient
Sage
Always cast the seal temple door spell (34) with your maximum spell
points prior to kowtowing for new spells. Your god will recharge
your spell points to maximum as he gives you your new spells, so
you might as well use what spell points you have to help seal the
door. -- Emerson Fitapaw
I might beg to differ with Emerson Fitapaw's Sage Advice. Experienced
monsters who've acquired the Heal Self spell and who are low on
Health might instead consider casting Heal Self for all their remaining
spell points for the very same reason. Assuming you have the spell,
would you rather have perfect health or a better guarded Temple?
Of course, if you don't have said spell, Emerson is 100% correct...
-- Skizlum Skallaglamm
In general young monsters should concentrate on jazzercising rather
than weapon practicing. It is much more efficient to collect oculars
and buy your weapon skills at a Far Inn then it is to weapon practice.
This is particularly true between weapon skill levels three and
four. 'Extra' action points are better devoted to developing muscle.
-- Emerson Fitapaw
Free Stuff!
The island rings with the mantra "Nothing's Free, Skippy!"
Well, there are time when that just in not true, here are some Ocular
saving ideas for the down on his (her) luck Ruk -- Rufus Stonefist
-
If you give a Jossman at a Far Post some Flaming Gourds, he will
present you will a nice, shiny Curved Machete. Donating at an
Inn gains nothing more than thanks from the cook.
(This only works once! If you loose it, you will be hard pressed
to find another curved machete)
-
After
you kill the last loggerhead in a camp, return to an Inn, the
Innkeeper will be so thankful, he will give you your very own
Trident. If you already have a Trident, sell it [at a forge] for
150 oculars, cache it, or give it away before reaching the next
Inn. And you'll get another!
-
Try digging in a square with a Cauldi Plant....
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