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A few years ago, Rob bought
a Genesis. He already had an SNES and a Turboduo, so to round off
his collection, he picked up Sega's 16-bitter. Rob bought it for
one game which he really like playing in the arcade: Golden Axe.
Unfortunately, he didn't have the money for it after buying the
Genesis, so he bought an RPG that was really cheap: Fatal Labyrinth.
He played that for a while, but it was a terrible game. Booooooring.
He ended up renting Golden Axe and beating it in about an hour or
so. He played through it about three or times, and that was it.
Every few days, we'd rent another game, and play it a few times
and beat it. Sega's ultimate game system was really beginning to
suck.
A month or so went
by when he receive a copy of Sonic the Hedgehog in the mail. Whoo-hoo!
This game was supposed to be excellent. He popped it in and was
amazed when the game said "SEGA." He played that game all the way
through. Wow, blast processing at it's best! After he was done,
he went out and rented another game. He only played Sonic two or
three more times. The one thing that we came to a conclusion about
was that Sega did NOT know how to make a game with replay value.
If replay value meant playing it three or four times, they hit the
nail right on the head. But if it means constantly playing a game
over and over too many times to count, I'm sorry but Sega can't
do that.
There was one time
they came close though to coming close. Sonic the Hedgehog 2. Rob
and I and our other friends spent many hours playing the Sonic vs.
Tails game. We must have rented that game many many times. It was
great. We loved nailing each other in that. First we'd jump onto
one of those computers that switched our characters, and right before
the system switched us, we'd make sure we bounced towards some spikes.
The game switched us just in time for the other character to take
the place and get nailed by the spikes. It was great. Just too bad
that there's only four stages.
Well, we ended
up renting more and more games and finding fewer and fewer good
one. I can tell you all the games that we think are good in one
line (in fact, let's do that.) Are you ready? Don't blink:
The Phantasy Star
series, ToeJam and Earl (the First one!) and Virtual Pinball.
It also seemed
that we were renting more and more SNES games. They have always
been more fun from the start. Finally, after being let down too
many times, Rob sold his Genesis and the seven games he actually
bought to someone through the newspaper. The total value (if you
add it up by how much it would cost if you were to buy it today)
came up way more than the price he sold it for, but he still felt
like he was ripping the guy off who bought it from him. He used
the money to buy Chrono Trigger and Killer Instinct (THAT
game has replay value.)
Now, you may be
saying "What is the point of this story?" The point is that we have
been let down by Sega too many times that the mere mention of the
word makes us laugh. Therefore, we will not be adding them to Paladin
Fanzine this time (anyone who read Paladin Fanzine five years ago
can remember the Genesis reviews...) Sega cannot make games with
replay value. Sega is more interested in making a game will good
graphics (and I'd still like to see them do that) that they put
nothing into the actual game itself. Not to mention their demented
fixation on releasing millions of systems! Who the hell approved
the 32X? It won't be long until Sega goes bankrupt drops out of
the videogame industry. Sure, people say it's a rumour. It is a
rumour right now. But it's also the future.
Be sure to read
my opinion on who will win the console wars.
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