Physical Characteristics
Build: Thin and graceful.
Coloring: The Eressea have alabaster complexions. Their hair is commonly white to gold in color and as a culture they grow their hair as long as possible. Their eyes are blue or light gray with a very rare and startling white also found. Such Eressea have eyes of solid white except for the black dot of their pupils. Such eyes are considered lucky among the Eressea but are unsetteling to most other races who tend to jump to the conclusion that it is a mark of evil. Note that none of the white pupiled Eressea fell to the corruption of the Unnamed.
Endurance: Generally average but higher when in contace with their element, lower when removed from it.
Height: As with all of the Second Children the Eressea are fairly similar in appearance. Particularly when they are young. Starting height is 5'6" +/- 4" with no differance between male and female Eressea. Again in keeping with the nature of the Second Children they continue growing over their entire lives. Elder members of the Elven races are rarely encountered but when they are the age they carry is apparent to all. Note that this aspect of the Elven races is known to very few on Whent. It is the younger members of these races who serve as messengers, ambassadors, traders and the like and all of the elven races are happy to maintain that ignorance. (For gaming purposes the Eressea grow 1" every 10th of their age rounded up. E.g., if they begin at age 80 they add one inch to their height when they reach age 88, another inch when they reach age 97, another when they reach age 117, 129, 142, 156, etc.)
Lifespan: 1,500 to 2,100. Eressea consider 80 to be the age of majority and will generally allow young Eressean to act independantly after reaching this age. As with all of the long lived races there are still a number of levels of adulthood - each with their own duties, responsibilities and advantages. While 80 is the age of majority (and the starting age of Eressean adventurers) they would certainly have no authority over any other being and would not have access to any of the secret knowledge or history of the Eressea.
Special Abilities: The Eressea are also naturally and very strongly attuned to the element of Air. They are also particularly susceptible to damage from ferrus metals and earth magics/effects. (Note: The Eressea commonly grow special crystalin materials which they use to craft weapons and armor out of. Such items are uniformly of very high quality and are used in place of the metal items that other races typically use for these purposes.)
Other Factors
Demeanor: Most others consider the Eressea haughty but by and large they are a caring, quiet people. They are also haunted by the past and deeply worried (some would say obsessed) about the future. The haughtyness others see in them is largely their focus on larger issues that the day-to-day.
Prejudices: Violently prejudiced against any Ruc Eressea and any agents of the Unnamed. Many of the younger Eressea resent the continued animosity of the Gorron.